Tuesday, October 30, 2012

Assets

While Jenny was making a new poacher and making a front view of Jamie I decided to work on some of the game assets. This was so that there was not so much strain on Jenny as she had WOW and also I had nothing to do.


Prior to this I had made and designed the platform. I made my original platform based off my original concept for platforms. However we decided to use something simpler since the game would be quite busy otherwise. 



We decided that we wanted wood platforms so I created a wood outline in illustrator and textured it using a wood texture. 



I spoke with Lucas who said that the platforms needed to be 40px by 40px so I cut them into the correct sized pieces.


 After having these platforms in the game for a while we decided that they were too bland and didn't pop, which was needed for our game. Jenny and I discussed new Platform designs and thought about having branches, using the texture from the tree trunks in the screens on them to tie them to the game. Jenny designed the branches and I textured them and cut them into pieces.


I also knew we needed to have a first aid kit. I spoke with Lucas and he said it would be very easy to put in the game, so I decided to make it so that he would have it for when it was required. I constructed the icon made in illustrator based off images from google of what first aid kits look like. I textured them using a red woolen texture as red is often associated with health. 


It also meant that it would tie in well with the Health icons. We decided they should be hearts since they would be easily identifiable as to their purpose by children. 



I also designed and made the mud trap which would slow Jamie down. Originally I had the idea of a bear trap, since that would be what a poacher would use. I looked up some precedents to get an idea of what a 2d bear trap looked like.



I used Limbo since I recently played that game and it had a bear trap. The bear trap is in 2D and is very clearly dangerous. I also looked at a different shape of bear trap. I started making a bear trap for the game but it looked too violent for our age bracket. I then looked at making a wooden box which would trap Jamie. However this was too big. I consulted with Jenny and it was decided that it would be more consistent and age appropriate if we had a mud trap.


The mudtrap is just a pile of mud which the poacher sets on a platform. The idea is that Jamie will fall into it, and get stuck for 5seconds. I used a coarser brown texture to give the impression that it was layered and gloopy.


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