Monday, August 20, 2012

Points, Keys and Aims


In this document I drew up what each part of the game does, wether it is an animal and what points you get for saving it, a player and what it looks like or how the game ends. 

In summary:
The objective of the game is to save as many animals as possible before time runs out. To save the animals (baby panda, tiger and rhino) the player must touch (collide) with the animal. Once this happens the animal disappears and is safe. A poacher has a tranquilizing gun and trys to shoot you as you move about. The movements are simple running and jumping onto platforms. After you leave a platform (with the exception of the ground) it falls away. Platforms grow again but not instantaneously. Each consecutive level gets harder as the poacher shoots faster and the platforms grow back slower giving the player less room to save animals. The player has a health bar which when the game starts is full at 150pts. If a player is shot or falls into water they loose health. Collecting animals gains health. A jacket makes you immune from the poacher for 10s. A cage slows you down for 10s. 

The game ends if you go to sleep, meaning your health bar is so low that you collapse. The game also ends when the time runs out. If the game ends because of time you go to the next level. If it is because of collapse you have to start again. 

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